Corridor War Rules
Basic Rules
Construction, Upgrading, Investing
Construction:
Many special items can be constructed at your decision. Through the game you will have to learn what can be done where. When something is being constructed, the time and percentage of completion will be noted somewhere to let you know how things are developing.
A few things deserve mention here:
Bridges-built over rivers and large streams that has no apparent crossing point nearby. Can be very costly and time consuming. Ships cannot travel past bridges, unless you want to undertake the expensive task of constructing towers as well to raise the bridge higher (such as London Bridge was done). Keep in mind bridges allow you to pass unpassable rivers and such, but will also be a prime military target during war.
Roads--- taking the time and effort to create roads greatly decreases travel time for military units from one point to another. The Romans did it frequently. It can be a time consuming process, but provide valuable when your kingdom is under attack. It will also link cities and towns, and allow conditions at one inhabitation, both good or bad, to spread faster.
Fortresses-can be constructed wherever you choose. They are covered elsewhere in these rules.
Walls--- if you are really willing to spend a great deal of money and time, huge defensive constructions can be built throughout your kingdom. (the Romans and the Chinese and the Egyptians did this often.) these defenses will increase defenders efficiency when fighting off invaders or enemies. Keep in mind that they will also be a prime military target in the event of an invasion.
Upgrading:
Inhabitations and fortresses are just two things that can be Upgraded in a variety of ways. By spending money in a particular enterprise, something may be made better or more efficient. It may take some time to perform. As in construction, upgrading will be listed along with percentage of completion.
Investing:
The process of upgrading and constructing is done by Investing, but these are not the only things this command can cover. Investing is a widely defined rule, and can be used in ways that you will have to discover. By investing gold, for example, specifically into a towns AGR aspect, you may discover certain conditions or events occur. On the other hand, you can generally invest gold into a particular inhabitation overall IF you have a noble running that inhabitation, and according to his administering skills he will use it as he feels is wisest. It may provide immediate results; it may take some time to see benefits from investing.
Not just gold can be invested; you can invest a trade good in an area and it will have the same effect. Depending on what you are investing and where you are investing it, as well as a host of variables that may exist in the area, different results may occur. Paying attention to your kingdom will lead you to discovering many hidden aspects of the game.
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