Corridor War Rules
Basic Rules
Nobility
NPC's that reach a certain level may be promoted to Nobles. They are permanently assigned to an inhabitation or an area of the players kingdom to administer a town or city or larger area, and will automatically run this area without the ruler having to make every little
decisions about the area. They are granted a little more legal power as well.
Having Nobles on your kingdom has it's benefits. They will optimize conditions in the area they are assigned to. The area will have bonuses to certain inhabitations; the areas aspects can be set just like the kingdom overall; growth is increased in the area; trade is increased; many
other benefits come from having a Noble in charge of some appointed area. In general, they act as miniature Kings, answering to the player.
When a Noble's area controls three or more different inhabitations that are towns or larger, the area is considered a Province. When this happens, you no longer have to deal with anything in the Provinces day to day business. It is considered it's own little Kingdom, with the Noble in charge of it. You inform the province's Noble how much of a percentage of the areas production you want to be taken as taxes. This will be NPC's, gold, trade goods, and everything
else of value. The standard percentage is 10%, although you can set it higher or lower at your discretion. Too high, and the loyalty of the area will drop.
When you choose, you may add lands to a Noble's area, such as lands seized in warfare or lands that are currently assigned to no Noble. Or you can create new Nobles, and new Provinces, at your discretion. Nobles are a petty and jealous class of people, so be aware that they usually do not get along well together, as each compete to be the most favored of the King.
A further level of Nobility , should you reach it, is Princes. When you have several Provinces under your control, one or more may be designated a Principality when they grow large enough. ( at least five towns, and at least one city that is classified a capital.) the Nobles in charge of a Principality is called a Prince, and will become a part of the Royal House. In the event
the King or Ruler dies, one of the Princes will become the next King (in other words, you may be able to continue even if your ruler is assassinated or dies in warfare or of old age) . If you desire, you may designate the appointed heir to the throne, and he is considered the Crown Prince. A Principality has many benefits to all inhabitations and productions in it's lands, such as increased
growth, trade goods, and gold production. They totally run themselves, plus automatically give the Ruler Player a bonus each turn in gold, trade goods, and NPC's. However, having them also opens up a lot of internal intrigue that can occur, so it's up to you whether to have them or not.
Close this window to return to the Main Rules.