Corridor War Rules
Basic Rules


Trade and Trade Goods


Each inhabitation provides one or more trade goods. A trade good is some service or commodity that is in abundance at a particular inhabitation. On your kingdoms data sheets and at the Inhabitation listing, each inhabitations production of trade goods and types are detailed. Not all trade good are available everywhere; a city in the plains may not have that much timber available. But you can bet that horses and grains would be in large amounts. Likewise, a mountainous region will have more precious metals from mines ; a desert may provide to have a large amount of quarry stone or exotic goods; a swamp even has its own special goods to be used. Trade goods can be dealt with in a variety of ways.


You can trade with other kingdoms to acquire goods that you want. Each kingdom has separate values for items, depending on that items availability and that kingdoms current internal conditions. This player to player interaction is through orders sent to the game referee, who will forward offers, counteroffers, and rejections or acceptances to each kingdom involved. To trade with a particular kingdom you must have access to that kingdom through roads, agreements with other kingdoms to be able to use their roads, or share a border with that kingdom. To make a trade offer, you offer on ratio what you got to offer and what you want. For example, you may have a lot of timber, and send an offer to a nearby kingdom that has a lot of iron ore for a trade agreement of 200 Timber for 100 Iron. Just remember, that each kingdom and player has their own ideas what is useful , and what is valuable or not. If that kingdom in the above example had a lot of timber already, they may reject the offer, or change it to 500 Timber for 100 Iron. On the other hand, if they have very little timber, then you may get away with making a lower offer, such as 100 timber for 100 iron. You always have to do your homework; they may get a better offer elsewhere.
You can convert trade goods internally to gold depending on the current value of the commodity.
Some trade goods have more practical values. These can be Invested in a particular inhabitation. For example, you could invest your timber at a port. It will be converted into a bonus to ship construction time. Or you could invest iron at any inhabitation. It would give a bonus to the current troop construction going on there. Try investing frequently, to discover what does best being invested in some item. Most of it will make sense; silk, for example, may not give that big of a bonus to a particular towns defenses being upgraded, but it may do well with raising that towns SOL and overall loyalty as the people are being pampered... just pay close attention to what you do, and you may discover a lot that will be unknown to start with.

Grain is a special trade good. It feeds your nation, and some should be reserved always for when conditions such as famine or blight or sieges occur in you lands, which may happen from time to time.

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